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imagine.def
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1997-04-16
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11KB
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348 lines
{ IMAGINE Version 1.1 Definition file }
{ 12-September-1988 }
{ (c) by IMAGIC Grafik, D-7447 Aichtal-Aich. }
{ constants: }
CON HIGH = 2; { resolutions }
CON MEDIUM = 1;
CON LOW = 0;
CON UP = 2; { directions }
CON DOWN = 1;
CON LEFT = 3;
CON RIGHT = 4;
CON DIAGONAL = 5;
CON FULL = $FFFF; { full line }
CON HALF_1 = $AAAA; { half line - I }
CON HALF_2 = $5555; { half line - II }
CON ALL = %1111; { all mirrors }
CON IN = 1; { flap_in mode }
CON OUT = 2; { flap_out mode }
CON SOURCE = 2; { redraw picture }
CON DESTIN = 1; { redraw picture }
{ Fading modes: }
CON M_REPLACE = 0; { replace }
CON M_AND = 1; { and }
CON M_OR = 2; { or }
CON M_XOR = 3; { xor }
CON M_NOT = 4; { not }
CON M_CHANGE = 5; { change }
CON M_TRANSP = 6; { transparent }
CON M_INVTRAN = 7; { invers transparent }
{ Text constants: }
CON T_NORMAL = 0; { for TMODE and TROT }
CON T_TRANSP = 1;
CON T_XOR = 2;
CON T_STD = -1; { reset to standard font }
CON T_BOLD = %00001;
CON T_LIGHT = %00010;
CON T_ITALIC = %00100;
CON T_OUTLINED = %10000;
CON T_VERTICAL = 1;
CON T_LEFT = -1;
CON T_RIGHT = -2;
CON T_UP = -1;
CON T_DOWN = -2;
CON T_CENTER = -3;
CON T_BLOCK = -4;
CON T_SAME = -5;
CON T_NEXT = -6;
{ screens, colors and patterns: }
SCR ATARI = $0000;
SCR BLACK = $7F00; { colors }
SCR WHITE = $7F01;
SCR RED = $7F02;
SCR GREEN = $7F03;
SCR BLUE = $7F04;
SCR CYAN = $7F05;
SCR YELLOW = $7F06;
SCR MAGENTA = $7F07;
SCR LWHITE = $7F08;
SCR LBLACK = $7F09;
SCR LRED = $7F0A;
SCR LGREEN = $7F0B;
SCR LBLUE = $7F0C;
SCR LCYAN = $7F0D;
SCR LYELLOW = $7F0E;
SCR LMAGENTA= $7F0F;
SCR GREY = $7F13;
SCR PAT_1 = $7F10; { VDI standard patterns }
SCR PAT_2 = $7F11;
SCR PAT_3 = $7F12;
SCR PAT_4 = $7F13;
SCR PAT_5 = $7F14;
SCR PAT_6 = $7F15;
SCR PAT_7 = $7F16;
SCR PAT_8 = $7F17;
SCR PAT_9 = $7F18;
SCR PAT_10 = $7F19;
SCR PAT_11 = $7F1A;
SCR PAT_12 = $7F1B;
SCR PAT_13 = $7F1C;
SCR PAT_14 = $7F1D;
SCR PAT_15 = $7F1E;
SCR PAT_16 = $7F1F;
SCR PAT_17 = $7F20;
SCR PAT_18 = $7F21;
SCR PAT_19 = $7F22;
SCR PAT_20 = $7F23;
SCR PAT_21 = $7F24;
SCR PAT_22 = $7F25;
SCR PAT_23 = $7F26;
SCR PAT_24 = $7F27;
SCR PAT_25 = $7F28;
SCR PAT_26 = $7F29;
SCR PAT_27 = $7F2A;
SCR PAT_28 = $7F2B;
SCR SPEC_1 = $7F2C; { special patterns }
SCR SPEC_2 = $7F2D;
SCR SPEC_3 = $7F2E;
SCR SPEC_4 = $7F2F;
SCR SPEC_5 = $7F30;
SCR SPEC_6 = $7F31;
SCR SPEC_7 = $7F32;
SCR SPEC_8 = $7F33;
SCR SPEC_9 = $7F34;
SCR SPEC_10 = $7F35;
SCR SPEC_11 = $7F36;
SCR SPEC_12 = $7F37;
SCR BACK_1 = $7F38; { backround patterns }
SCR BACK_2 = $7F39;
SCR BACK_3 = $7F3A;
SCR BACK_4 = $7F3B;
SCR BACK_5 = $7F3C;
SCR BACK_6 = $7F3D;
SCR BACK_7 = $7F3E;
SCR BACK_8 = $7F3F;
SCR BACK_9 = $7F40;
SCR BACK_10 = $7F41;
SCR BACK_11 = $7F42;
SCR BACK_12 = $7F43;
SCR BACK_13 = $7F44;
SCR BACK_14 = $7F45;
SCR BACK_15 = $7F46;
SCR BACK_16 = $7F47;
SCR BACK_17 = $7F48;
SCR BACK_18 = $7F49;
SCR BACK_19 = $7F4A;
SCR BACK_20 = $7F4B;
SCR SCREEN = $FFFF; { physical screen }
{ fading algorithms: }
FAD ELOCIN = 1 ( WORD:7 [ZM=0], WORD [LM=FULL], SWORD [Anzahl=500],
SCALEX [X1=250], SCALEY [Y1=250], SCALEX [X2=750],
SCALEY [Y2=750], SWORD [V_X1=8], SWORD [V_Y1=-1],
SWORD [V_X2=-5], SWORD [V_Y2=1] );
FAD DRAGON = 2 ( WORD:7 [ZM=0], WORD [LM=FULL] );
FAD SIMPLE = 3 ( WORD:7 [ZM=0], WORD [LM=FULL] );
FAD BLOOM = 4 ( WORD:7 [ZM=0], WORD [LM=FULL] );
FAD HELI = 5 ( WORD:7 [ZM=0], WORD [LM=FULL] );
FAD HRIGHT = 6 ( WORD:7 [ZM=0], WORD [LM=FULL],
SCALEX [X=500], SCALEY [Y=500] );
FAD HLEFT = 7 ( WORD:7 [ZM=0], WORD [LM=FULL],
SCALEX [X=500], SCALEY [Y=500] );
FAD FRAME = 8 ( WORD:7 [ZM=0], WORD [LM=FULL],
SCALEX [X1=0], SCALEY [Y1=0], SCALEX [X2=999],
SCALEY [Y2=999], SCALEX [Breite=50] );
FAD SUNRISE = 9 ( WORD:7 [ZM=0], WORD [LM=FULL], WORD [Anzahl=500],
SCALEX [X=500], SCALEY [Y=500] );
FAD MIKADO = 10 ( WORD:7 [ZM=0], WORD [LM=FULL], WORD [Anzahl=500] );
FAD DAZZLE = 11 ( WORD:1000 [Pause=100],
WORD:999 [X=500], WORD:999 [Y=500] );
FAD CHESS = 12 ( WORD:1000 [Pause=50], SBYTE:5 [Maske=1] );
FAD FLASH = 13 ( WORD:1000 [Pause=50], SBYTE:5 [Maske=4] );
FAD FLIP = 14 ( WORD:1000 [Pause=10], BYTE:4 [Richtung=RIGHT] );
FAD HARD = 15 ( WORD:1000 [Pause=100] );
FAD JOIN = 16;
FAD NOODLEWOOD = 17;
FAD SCROLL = 18 ( WORD:1000 [Pause=0], WORD:4 [Richtung=UP],
SCALEX [X1=250], SCALEY [Y1=250],
SCALEX [X2=750], SCALEY [Y2=750] );
FAD SNAKE = 19 ( WORD:1000 [Pause=0] );
FAD SPLIT = 20;
FAD SHIFT = 21;
FAD SNEEZE = 22 ( WORD:1000 [Anzahl=100], SCALEX [Radius=400],
SCALEX [X=499], SCALEY [Y=499] );
FAD RASTER = 23 ( WORD:7 [ZM=0], WORD [LM=FULL] );
FAD FOLLY = 24 ( WORD:7 [ZM=0], WORD [LM=FULL], WORD [Anzahl=500],
SCALEX [X1=400], SCALEY [Y1=600],
SCALEX [X2=600], SCALEY [Y2=400] );
FAD SMEARBOX = 25 ( WORD:7 [Modus=0], SCALEX [X1=250], SCALEY [Y1=250],
SCALEX [X2=750], SCALEY [Y2=750], SCALEX [Start_x=0],
SCALEY [Start_y=0], SCALEX [Ende_x=1000],
SCALEY [Ende_y=1000], WORD [Schritte=200] );
FAD FLIPPER = 26 ( WORD:7 [ZM=0], WORD [LM=FULL], WORD [Anzahl=5000],
SCALEX [X=500], SCALEY [Y=500] );
FAD VENICE = 27 ( SWORD:31999 [Step_1=1], SWORD:31999 [Step_2=0],
WORD:31999 [Start=0], WORD:1000 [Pause_1=0],
WORD:1000 [Pause_2=0] );
FAD FLAP_IN = 28 ( WORD:1000 [Pause=100] );
FAD FLAP_OUT = 29 ( WORD:1000 [Pause=100] );
FAD MEMORY = 30 ( WORD:1000 [Pause=10], WORD:7 [Fenster=4],
BYTE:10 [Anzahl=3] );
FAD FLAPS = 31 ( WORD:1000 [Pause=50], SWORD:7 [Breite=-2] );
FAD BLURB = 32 ( WORD:1000 [Pause=10], WORD:20 [Streifen=3],
BYTE:2 [Modus=IN] );
FAD BYTES = 33 ( WORD:32000 [Anzahl=25000] );
FAD BITS = 34;
FAD FASTSCROLL = 35 ( BYTE:4 [Richtung=UP] );
FAD PLOT_TO = 36 ( WORD:7 [ZM=0], WORD [LM=FULL],
SCALEX [X=500], SCALEY [Y=500] );
FAD PLOTLINE = 37 ( WORD:7 [ZM=0], WORD [LM=FULL], SCALEX [X1=200],
SCALEY [Y1=500], SCALEX [X2=800], SCALEY [Y2=500] );
FAD CIRCLE = 38 ( WORD:7 [ZM=0], WORD [LM=FULL],
SCALEX [X=500], SCALEY [Y=500],
SCALEX [Radius=250], SCALEX [Rand=5] );
FAD BOTTLENECK = 39 ( SWORD:2 [Modus=1] );
FAD BOX = 40 ( WORD:7 [Modus=0], SCALEX [X1=250], SCALEY [Y1=250],
SCALEX [X2=750], SCALEY [Y2=750] );
FAD SLIME = 41 ( WORD:1000 [Pause=100], BYTE:2 [Richtung=DOWN] );
FAD FLAP_UP = 42 ( WORD:1000 [Pause=100] );
FAD FLAP_DOWN = 43 ( WORD:1000 [Pause=100] );
FAD ZIPPER = 44;
FAD MOVEBOX = 45 ( WORD:7 [Modus=0], SCALEX [X1=250], SCALEY [Y1=250],
SCALEX [X2=750], SCALEY [Y2=750], SCALEX [Start_x=0],
SCALEY [Start_y=0], SCALEX [Ende_x=1000],
SCALEY [Ende_y=1000], WORD [Schritte=150] );
FAD SWAP = 46 ( BYTE:5 [Achse=DIAGONAL] );
FAD CUBE_UP = 47 ( WORD:1000 [Pause=200] );
FAD CUBE_DOWN = 48 ( WORD:1000 [Pause=200] );
FAD FADE_IN = 49 ( WORD:1000 [Pause=200], WORD:$777 [Startwert=$000] );
FAD FADE_OUT = 50 ( WORD:1000 [Pause=200], WORD:$777 [Endwert=$000] );
FAD DISC = 51 ( SCALEX [X =499], SCALEY [Y=499],
SCALEX [RX=1], SCALEY [RY=1],
SCALEX [SX=31], SCALEY [SY=50],
WORD:1000 [Anzahl=30] );
FAD DIAMOND = 52 ( WORD:1000 [Pause=50], SBYTE:5 [Maske=1] );
{ external modules: }
MOD WINDOW = 1 ( SCALEX [X1=0], SCALEY [Y1=0],
SCALEX [X2=999], SCALEY [Y2=999]);
MOD MIRROR = 2 ( BYTE:%11111 [Achsen=%00001] );
MOD REDRAW = 3 ( WORD:7 [ZM=0], WORD [LM=FULL],
WORD:3999 [Anzahl=200], BYTE:2 [Bild=DESTIN] );
MOD SPOT = 13 ( WORD:15 [Nummer=0], SCALEX [X=500], SCALEY [Y=250] );
MOD DEFAULT = 4;
{ text modules: }
MOD TCOLOR = 5 ( WORD:15 [Zeichen =0],
WORD:15 [Hintergr=1] );
MOD TFONT = 6 ( SBYTE:2 [Font=T_STD],
SBYTE:100 [Groesse=0] );
MOD TMODE = 7 ( BYTE:19 [Modus =T_XOR],
BYTE:%11111 [Attrib=T_NORMAL] );
MOD TSKEW = 8 ( SWORD:100 [X-D=0], SWORD:100 [Y-D=0] );
MOD TROT = 9 ( BYTE:1 [China =0],
BYTE:3 [Richtung=0] );
MOD TRESET = 10;
{ color modules: }
MOD COLOR = 11 ( WORD:15 [Farb-Nr=0],
WORD:$777 [RGB-Wert=$777] );
MOD ALLCOLOR = 12 ( SWORD:$777 [F00=-1], SWORD:$777 [F01=-1],
SWORD:$777 [F02=-1], SWORD:$777 [F03=-1],
SWORD:$777 [F04=-1], SWORD:$777 [F05=-1],
SWORD:$777 [F06=-1], SWORD:$777 [F07=-1],
SWORD:$777 [F08=-1], SWORD:$777 [F09=-1],
SWORD:$777 [F10=-1], SWORD:$777 [F11=-1],
SWORD:$777 [F12=-1], SWORD:$777 [F13=-1],
SWORD:$777 [F14=-1], SWORD:$777 [F15=-1] );
MOD COLOR_ROT = 14 ( WORD:7 [Slot=0], WORD:30000 [Pause=50],
SWORD:15 [F00=-1], SWORD:15 [F01=-1],
SWORD:15 [F02=-1], SWORD:15 [F03=-1],
SWORD:15 [F04=-1], SWORD:15 [F05=-1],
SWORD:15 [F06=-1], SWORD:15 [F07=-1],
SWORD:15 [F08=-1], SWORD:15 [F09=-1],
SWORD:15 [F10=-1], SWORD:15 [F11=-1],
SWORD:15 [F12=-1], SWORD:15 [F13=-1],
SWORD:15 [F14=-1], SWORD:15 [F15=-1] );
MOD COLOR_STOP = 15;
MOD RANDOM = 16 ( SLONG [Start=19681002] );
MOD SETMASK = 17 ( WORD [M0=$0], WORD [M1=$2], WORD [M2=$5],
WORD [M3=$A], WORD [M4=$15], WORD [M5=$2A],
WORD [M6=$55], WORD [M7=$AA], WORD [M8=$155],
WORD [M9=$2AA], WORD [M10=$555], WORD [M11=$AAF],
WORD [M12=$155F], WORD [M13=$2AFF], WORD [M14=$57FF],
WORD [M15=$BFFF], WORD [M16=$FFFF] );
END;